Tuesday, May 15, 2012
Android phone Performance & Gaming Guide Review
"Android phone Performance & Gaming Guide" especially when playing games, I'll try a short introduction about the issues that affect the "performance of an Android phone". This post is not intended to make a "hero", "Android phone hardware," but the only way to assist in reading the spec phone and customize it to suit your needs.
CPU, GPU, RAM, and "Performance of an Android phone" is influenced by three things.
CPU
CPU is responsible as the "brains" of the great cell phone, process instructions / orders of the application.
The CPU performance is influenced by (or, in other words, what you observe when you are reading the spec phones need)
First Frequency (in MHz or GHz) - the faster clock rate, was "always more" instructions on what can be done.
Second Technology (as recorded Processor Brand (Scorpion, OMAP) or a brand chipset (OMAP / Snapdragon, Hummingbird, etc.)) - A great technique that will be more efficient in the number of instructions. The most striking example: 800MHz Qualcomm performance can be equivalent to the new with the old 1GHz Qualcomm.
In addition to the efficiency of energy consumption as well, which found its way into his wasteful batteries available.
Unfortunately, I know about the order of performance between the brands, because there are a variety of information than even. A clear distinction between TI OMAP, Hummingbird and Qualcomm (new), you need to worry, because his performance is almost the same.
Third Number of cores - the more cores, the greater the number of instructions (threads), which may be carried out simultaneously.
Since the difference in working dual-core / well, then the effect of the presence / absence of "dual-core mobile performance in" also depends on the number of applications you to multitask, and whether your applications are designed for multi-core programming (programming with multi-threading).
CPU power affects:
First How smooth user interface / home screen
Second How smooth running applications (including games) on the outside of the 3D aspect. Games that are not 3D, but a lot of calculations (for example: Angry Birds), more CPU than GPU affected.
GPU
GPU is a special case of the brain, the instructions to view the video associated with / display building.
GPU performance is affected:
First Fill Rate: how fast he can "draw" on the screen. How much / fast fill rate depends on the number of screen pixels, the frame rate (default: 60 fps CMIIW,), the number of colors and transparency.
Second Poly / sec: how quickly it processes commands and was a "3D model" as a result. How much is / are required quickly, depending on how complicated / advanced / realistic 3D applications, you want to run.
Third TBR: TBR, if the GPU has a function, then it is only the visible objects only, which are not visible to process will not be processed, making it more efficient.
Because only a few types of GPU on the market, I can direct you to list only:
First Adriano 200: GPU, the simplest cell phones in circulation.
FR: 133m - P / S: 22m - No TBR
Second SGX530: GPU, that "their 3D capabilities" under Adriano 200, but more efficient (with TBR) and better at dealing with mobile phones screen size (or number of colors a lot), so superior that it is in practice more than the adrenergic 200.
FR: 500 - P / S: 14M - with TBR
Third Adriano 205: GPU high-end line of Adriano. There are no specific data are not, unfortunately, but I did read and read its performance is comparable with SGX535 (not used in Android, the phone 3G only), with poly / sec fill rate is good, but (still) relatively low to the SGX- series compared.
4th SGX540: The most powerful GPU with 1 GHz single-core era.
FR: 1G - P / S: 28m - with TBR
GPU performance affect:
First How smooth 3D applications (including games)
Second How smooth application that uses the 3D accelerator (although there is no aspect of its 3D)
RAM
When the CPU (and GPU) is someone who has worked behind the counter, then the memory is can be compared with the size of his desk. The larger the table, the more work you put him immediately without opening the housing. Alternatively, the greater is the paper that he could deal with or are currently working.
If the table is too small, certain jobs are not processed because the paper had become too large.
If the table is too small, must often commute to the cabinet to swap between the papers in his hand and is saved.
RAM is due to its sheer size (MB or GB) is measured.
RAM size affects:
First How many multitasking applications that can be smooth, without the slightest change need to store
Second Applications (large) What can be executed
Third Power your phone with a lot of "background applications or services." Applications that do X every Y minutes (egg: sync), or do, if XZ occurs (for example, reject calls from specific numbers), it remains in the background running apps.
Conclusion / Summary
For those of you who are asking for the performance of the phone, especially for games, it seems necessary to clarify again: For what service? Gaming is like, what? There is a lot of multitasking or not?
If it does not work, use 3-D applications, the GPU is not too much attention. Even "Adriano 200" in the Galaxy Ace is enough to run the game quite challenging (try to check on You tube).
If it's not multitasking, then do not need a large memory (512 more than enough in my opinion). And if it's not hard to change multitasking (and are not programmed for a lot of multithreaded applications) that are dual-core processor performance is not drastically.
If you want a smooth surface, it is necessary to consider a combination of a processor with a screen size & number of colors (because the Android UI was unfortunately not with 3D acceleration).
So, now how to choose the power of mobile phones (Android in particular) for the game, know
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android games
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